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Video Courses

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Transformative Projects

Our ModSchool Marketplace Program is a video-based curriculum for asynchronous, virtual learners who want an authentic, hands-on learning experience. Marketplace Projects empower middle and high school students to master academic content, create robust portfolios, and earn hours for homeschooling and independent study.

To learn more, please contact Marketplace Program Director Jim Fiorile at jimf@modschool.org

Demo Video Course
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Our 2024 Menu of Video Courses

Carbon Couture

Grades 7-12 / humanities, science, art

Dear World

Grades 7-12 / ELA and social studies

Game Design for Inclusion

Grades 7-12 / social studies, technology and ELA

Project Spin

Grades 7-12 math and humanities

Scaling Up

Grades 7-10 / math, humanities and art

What is ModSchool Marketplace?

ModSchool Marketplace is a video based curriculum for asynchronous, virtual learners who want an authentic, hands-on learning experience in a remote setting. Marketplace Projects empower middle and high school students to master academic content, create robust portfolios, and earn hours for homeschooling and independent study.

Video Based Curriculum

Each video course provides *four weeks of instruction in multiple subject areas.

See below for two examples of video game design for learning:

  • arrow Four learning modules

  • arrow 8 hours of video instruction

  • arrow *20 hours of asynchronous learning (recommended completion time)

What are the major components of our

Marketplace video courses?

Students develop professional skills and master academic content as they navigate the core elements of our video courses.

Essential Question
Real World Problem
Inquiry and Research
Prototyping
Critique and Iteration
Final Product and Exhibition

What kind of work do students do in

Marketplace video courses?

Students master academic content in order to create final products that they exhibit to an authentic audience within their community.

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Academics
Sustainability
Social justice
Empathy and SEL
Statistics and bias
Scale factors
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Final Product
Community Garden
Mobile Application
Sustainable Art
Original Video Game
Scholarly Article
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Exhibition
Host an event
Launch a website
Sell merchandise
Presentation
Performance

What are the learning outcomes of

Marketplace video courses?

Our video courses prepare students in ways that extend beyond the classroom. Collaboration, community networking and a
culture of innovation help students develop critical skills that will benefit them academically, personally, and professionally.

College and career readiness through entrepreneurship
Social emotional development through collaboration.
Mastery of standards-aligned academic concepts

What are the Four Modules of a

Marketplace Project?

INQUIRE

Students delve into real world problems through inquiry

EXPLORE

Students research stake-holders and contributing factors

INNOVATE

Students design and test solutions using available resources

TRANSFORM

Students create a final product that impacts their community

Carbon Couture

Students offset carbon emissions by creating sustainable jewelry from cardboard. They research municipal solid waste trends (MSW), investigate the science of decomposition, and explore the cultural, political, and historical contributing factors of municipal solid waste.

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Dear World

Students advocate for an issue within their community through letter writing to local government organizations and online activism. With research of prominent writers of the Civil Rights Movement, students explore the impact that writing can have on a generation culturally, politically, and historically.

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Game Design for Inclusion (GD4i)

In Game Design for Inclusion, students examine bias in media as they craft a retro style RPG that aligns with their personal definition of Inclusion. They research video game culture and build both coding and ELA skills as they practice digital storytelling.

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Project Spin

Students seek truth from data, while learning how to analyze statistics and make predictions and inferences based on survey results. They build math, communication, and tech skills as they distribute their own survey, analyze the survey data, and then craft and present two different stories based on the results.

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Scaling Up

Students explore math and the visual arts by designing a three dimensional maze while studying pop art and identity. They master translations, rotations and reflections in order to prototype a scaled drawing for a collective drawing. Students create a three-dimensional maze that demonstrates their identity, and propose an installation plan in a public space.

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